Bookish

Redesigning the reading experience with accessibility and sustainability in mind
My Role
Lead Product Designer
Timeline
Mar - May 2024
Team
1 Designer
3 Developers
Tools
Figma
Illustrator

Overview

Bookish's mission is to connect readers in local communities and to increase the accessibility and sustainability of reading physical books. In the app, users can submit books they own into a personal catalog, which other readers can then borrow. Users are also recommended books located near them, forming a decentralized quasi-library that exists both online and in person.

In the project, I was responsible for creating Bookish's brand identity, including logos, colors, and typography. I also designed the app's user interface, taking feedback from both the engineers and user research to create an optimal iteration.

The Problem

Reading physical books is financially and environmentally unsustainable.

Avid bookworms know that books can be purchased in the spur of the moment to be read once and never again. Then, they are either left to gather dust on bookshelves, or thrown out (gasp!) as waste. At the same time, books are becoming increasingly more expensive, making it harder to read without turning to digital options.

The solution: An app where readers can share their favorite books and form communities, allowing books to be reused by multiple readers.

User Research

To understand what potential users would be seeking in an app like Bookish, we conducted surveys through the "Book Enjoyers" Discord server, where we were able to reach out to 70+ individuals to discuss their reading habits and goals. From our research, we drew the following conclusions:

1.

Almost all (96%) respondents have unused books lying around their home, with many (32%) respondents owning more than 100 unused books.

2.

A substantial majority (78%) of respondents expressed a desire to read books more often.

3.

Respondents generally expressed discontentment with obtaining access to books, with many believing that purchasing books was too expensive (62%) or that borrowing books from the library was inconvenient (36%).

Project Goals

Encourage local connection.

Allow users to connect with other local readers, cultivating a community beyond the digital.

Nurture genuine discovery.

Limit algorithmic recommendations and encourage users to discover new favorites naturally.

Increase literary accessibility.

Create a decentralized and community-driven library without emphasizing any monetary exchange

Mid-Fidelity Prototype

Mid-fi wireframes created from initial ideations.

Usability Testing and Modifications

I received feedback on the mid-fi prototypes from both the engineers and previously interviewed respondents, who proposed some changes.

Final Product

Take a look at our final deliverable below!

Home and profile screens

Natural discovery

Community building

Closing Remarks and Takeaways

Design with a product mindset.

This was my first time working with engineers on a working product. The experience taught me the importance of designing with the programming and development process in mind. Instead of focusing on aesthetics, I found it crucial to have a product mindset and think critically about how my designs would be implemented into the app.

Practice iteration and modification.

It was very important for me to be able to adjust my designs accordingly as I received constructive feedback. In the future, I'd like to work on drafting multiple iterations of a design in the ideation stage, rather than solely making adjustments in later stages.